Search past science fair projects

38,465 real projects from ISEF, the Canada-Wide Science Fair, JSHS, AJAS, the Calgary Youth Science Fair and the California Science & Engineering Fair — searchable by meaning, and filterable by fair, year, category and award.

1588 projects · showing 31–60 CSEF — clear fair filter Behavioural and Social Sciences — clear category filter Clear all

CSEF · 2026

Is it Context or Content?

Cognitive Science (Junior Division)

The purpose of my project was to better understand how context can shape people’s perceptions of other people, and to see if the role of context is different for different groups of people.…

CSEF · 2026

Is Seeing Believing? Exploring the McGurk Effect

Behavioral & Social Sciences (Junior Division)

The McGurk effect demonstrates audiovisual integration in speech perception: when auditory and visual syllables conflict (e.g., auditory /ba/ paired with visual /ga/), listeners often report…

CSEF · 2026

Kids Who Use Social Media vs. Those Who Don't

Behavioral & Social Sciences (Junior Division)

This project investigates how social media use affects teen sleep, focus, mood, and academic performance. The question researched in this project is "How does using social media affect kids…

CSEF · 2026

Mission: Memory

Behavioral & Social Sciences (Junior Division)

Working memory is what allows us to manipulate the information stored in our short-term memory. In this project, we wanted to learn more about how working memory ability changes over differe…

CSEF · 2026

Music to My Wheels

Cognitive Science (Junior Division)

The purpose of this project is to find out if music is the best way for anyone trying to get into cycling, or in any kind of athletic activity, to improve their performance. My scientific qu…

CSEF · 2026

Ready! Set! Stretch!

Behavioral & Social Sciences (Junior Division)

The purpose of this experiment was to determine whether stretching before running affects a person’s speed. The scientific question asked was: Does stretching before running affect someone’s…

CSEF · 2026

Screen time Mood Experiment

Behavioral & Social Sciences (Junior Division)

The purpose of this experiment was to determine if the amount of screen time affects your mood and self-reported stress level. 15 subjects were tested, six male and nine female, all within t…

CSEF · 2026

Social Media vs. Teen Girls

Behavioral & Social Sciences (Junior Division)

This project looks at how social media might affect body image in teen girls. Social media is a huge part of daily life, and seeing all the posts, videos, and trends can make people compare…

CSEF · 2026

Testing Alarm Fatigue in a Nursing Simulation

Behavioral & Social Sciences (Junior Division)

Alarm fatigue is recognized as a significant risk to both patient safety and the well-being of healthcare professionals. This is a huge safety concern in hospitals. Frequent exposure to non-…

CSEF · 2026

The Confidence Crisis

Behavioral & Social Sciences (Junior Division)

The confidence crisis is all about how the amount of social media teens between the ages of 11-15 spend on social media affects their self confidence. What inspired this project was we wante…

CSEF · 2026

The Effects of 432 Hz vs. 440 Hz

Behavioral & Social Sciences (Senior Division)

In my experiment, I investigated the effects of music tuned to 432 Hz versus 440 Hz on short-term memory, emotional state, and relaxation markers in students. Middle school and high school p…

CSEF · 2026

The Rhythm Effect

Behavioral & Social Sciences (Junior Division)

This experiment studied how listening to different genres of music affects heart rate. Because music can affect mood, energy level, and nervous system activity, it was predicted that faster,…

CSEF · 2026

Trusting Minds vs. Machines

Cognitive Science (Junior Division)

Objective: This project investigated whether humans find answers to science questions more trustworthy when provided by an artificial intelligence system or a human. As AI becomes a tool for…

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