Train that Brain
CSEF · 2017 Computational Systems & Analysis
Overview
Objectives/Goals The objective of this project is to develop a computer program application to help people diagnosed with Attention-Deficit Hyperactivity Disorder (ADHD) to strengthen and prolong focus and attention. Methods/Materials Downloaded a software called Unity to create the app. Programmed the Main Menu on the first screen. Created buttons that the user clicks to transfer to different screens. Developed a screen for each game where each subsequent screen corresponded to a game. After creating all of the games, the Main Menu was linked to all the screens and then an exit button was created for each screen except the Main Menu screen. A 15 second timer and a scoreboard to calculate the score for all the games were created. Finally, an unlock\lock system was devised to unlock levels when successfully completed. Results As the results for creating an application consist of runs, many runs were taken. Levels were unlocked when the user effectively completed a previous level. The application was successful and was able to accomplish its task. Conclusions/Discussion This application allowed the user to successfully play five brain training games to improve focus and attention. After selecting the desired game from the Main Menu, the user played the game under the constraint of a timer. If successful, subsequent levels were unlocked. Otherwise, the user may choose to try again or to play a different game.
Summary statement
I programmed a brain training application to help people diagnosed with ADHD to strengthen and prolong focus and attention.
Help received
My computer science teacher, Ms. Najwan Nassereddin, honed and refined my programming skills.
Competition history
- CSEF 2017
Resources
Related projects
ISEF · 2024
Targeting ADHD with a Noninvasive System to Improve Concentration Based on Electroencephalogram and Neurofeedback Methodology
CSEF · 2018
Exploring the Efficiency of Neuroplasticity on the Concentration Levels and Memory of ADHD Patients
ISEF · 2019
Mad Mind Mazes: Video Game to Improve the Academic Performance of Kids Diagnosed with ADHD
ISEF · 2021
Application for Screening Attention Deficit Disorder (Inattentive ADHD(ADD))
CSEF · 2019
Using Artificial Intelligence and Electroencephalography against Autism and Attention Deficit Disorder
CSEF · 2016
Joggin' Your Noggin
CSEF · 2009
The Improvement of Attention Network Scores as a Result of Visual Training
CWSF · 2026
Brains, Games and memory? - Innovative Cognitive Training System to improve working memory.
Closest projects by meaning, across every fair and year in the corpus.
Browse more like this
Source: California Science & Engineering Fair public projects