Echo Pantry: Gamified RFID Tracking to Eliminate Household Food Waste
CWSF · 2026 Digital Technology Bronze Medal
Overview
Every year, families accidentally throw away tons of good food just because they forget what’s hiding in the back of their cupboards. To solve this, we created Echo Pantry, a smart system that uses scannable stickers and a phone app to track your groceries automatically. We designed a digital pet that lives in the app; it stays happy when you eat your food on time or donate it, but gets sad if things expire! Our tests show that turning food management into a game makes it fun for families to stay organized and stop wasting money. This project is important because reducing food waste is one of the best ways to stop harmful greenhouse gases and protect our environment.
Video
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Why?
Growing up in a household with four children, it was impossible to ignore the sheer volume of food being bought—and eventually wasted. The reality is that millions of families face this same logistical struggle. We live in a world where food insecurity remains a crisis, yet massive amounts of edible food end up in landfills, producing methane and accelerating the climate emergency. It is a cycle of waste driven not by a lack of care, but by a lack of better tools.
Every discarded item represents a missed opportunity to protect our planet. It became clear that for families to truly reduce their carbon footprint, the solution couldn't add more work to their busy lives. The vision for Echo Pantry was born from the need to make environmental responsibility effortless.
By utilizing RFID technology, the goal is to bridge the gap between our daily habits and global sustainability. This isn't just about organizing a kitchen; it’s about creating a frictionless system that empowers every household to stop contributing to the 2.2 million tonnes of annual food waste. Through automation and gamification, the focus is on shifting the collective mindset—turning a daily chore into a meaningful step toward solving our climate crisis and ensuring a more sustainable future for everyone.
How?
The Echo Pantry project was developed to combat food waste through an innovative inventory tracking system that combines hardware, software, and gamification.
To design the solution, background research was conducted on the root causes of food waste and the integration of RFID technology for tracking grocery items. The development process involved using CAD software to design a physical 3D-printed housing for an RFID scanner and sticker dispenser.
The system was then programmed using a microcontroller to detect tags and send data to a custom app interface built with HTML, CSS, JavaScript, and a Python backend. To ensure high engagement, a virtual sprite-based pet was integrated into the software, which grows as users complete "quests" like using food before it expires or donating surplus items.
A key part of the experiment involved testing how to read RFID tags on metal containers, as metal often interferes with signals. Testing three types of common containers—a soup can, a Coke can, and an empty Coke can—the thickness of dielectric spacer foam was controlled by stacking 1.5mm and 3.0mm layers to see which provided the best detection range. Data was collected by moving the containers along 10cm markings until the scanner lost the signal, revealing that a 4.5mm foam thickness significantly boosted performance. Finally, a major technical hurdle was solved when it was discovered that servo motors caused electrical interference; wrapping the servos in aluminum tape successfully shielded the RFID antenna, restoring its full reading range. Through this iterative design and testing process, the Echo Pantry became a functional tool for smarter kitchen management.
What?
The final result of this project is a fully developed concept for Echo Pantry, combining a hardware tracking system with a user-friendly mobile app.
The system works in three main steps:
Tracking: Food items are tagged with RFID labels and automatically logged when placed in or removed from storage.
Monitoring: The app tracks expiry dates and inventory in real time.
Engagement: Users receive reminders and interact with a virtual pet that encourages better habits.
Through testing and simulation, several key findings emerged:
Automation significantly improves usability.
Manual tracking systems require consistent effort, which leads to user drop-off. By contrast, automatic tracking removes this barrier and makes the system sustainable long-term.
The gamification element (virtual pet, rewards, quests) makes users more likely to interact with the system. Instead of feeling like a chore, managing food becomes engaging.
Notifications before expiry dates help users prioritize which foods to consume, reducing the likelihood of items being forgotten.
RFID Signal
We also did specific testing on the range of the RFID read range. This was as we noticed a problem in scanning and detecting tags stuck onto conductive surfaces like metal (including pop drinks, canned soup, etc). We experimented with using a non-conductive material as padding between the tag and the food item to see if it would help the sensor pick up the tag.
Results:
From the data we gathered using a can of soup, a full coke can, and an empty coke can, we found that the optimal padding thickness is 4.5mm of non-conductive padding (in this case it was foam tape). It was able to amplify the signal strength compared to other thicknesses. This is most likely due to Electromagnetic Resonance. That is because metal is an enemy to RFID tags. When a tag is flush against metal, the reader's radio waves create eddy currents on the metal's surface. These currents generate their own opposing magnetic field, which cancels out the reader's signal and "detunes" the tag's antenna. However, if there is a precise gap, the metal can act as a reflector instead of a jammer, boosting the signal.
Overall, the prototype demonstrates that Echo Pantry can:
Reduce “inventory blindness”
Improve food usage efficiency
Encourage sustainable habits
So What?
The results of this project demonstrate that household food waste is primarily a behavioural and awareness problem rather than a supply chain issue. While manual tracking systems often fail due to "user effort fatigue," Echo Pantry proves that automation is the key differentiator.
However, the most significant conclusion is that technology alone is insufficient. Data does not change habits; engagement does. By pairing RFID automation with a gamified virtual pet, the project transforms a domestic chore into a high-engagement habit. This shifts the focus from simple inventory management to a positive feedback loop that aligns human behaviour with environmental goals.
The Impact:
Environmental: Diverts organic waste from landfills, directly reducing methane emissions.
Economic: Provides a direct ROI for families by eliminating duplicate buying and reducing expired goods.
Social: Creates a pathway for community donation by identifying surplus items before they expire.
Ultimately, Echo Pantry highlights that for sustainable solutions to truly work, they must remove the "effort barrier." By making food management frictionless and rewarding, we can turn potential waste into a shared community and environmental resource.
What's Next?
AI & Technology
Moving forward, our goal for Echo Pantry is for it to evolve from a tracking tool into an ecosystem. A next step is developing a machine learning model to analyze consumption patterns and provide AI-driven recipe suggestions for items nearing expiry.
Social Impact
We also plan to implement "Grocery-Sync," creating a seamless link between store purchases and the home database. We would also aim to integrate a Donation Network API to partner with organizations like Second Harvest, enabling one-tap donation pickups for detected surpluses.
Thanks
We would like to thank our parents and the Toronto Science Fair team for giving us this opportunity. We couldn’t have come this far without all the support.
Manny:
I would like to thank all my friends and siblings for their constant support and I would like to thank my parents and Barbara for aiding me so much through this journey. And of course, thank you to my partner, Anthony. We couldn’t have made it this far without our teamwork.
Anthony:
Thank you to my parents and friends for their feedback and support throughout this journey and thank you to Barbara for your constant support and feedback. Finally, thank you to my partner, Manny, for the food to boost morale and for your cooperation on this project
References
R. R. Antayhua, C. R. Rambo and F. R. de Sousa, "Self-interference cancellation in chipless RFID readers for reading range enhancement," IEEE International Instrumentation and Measurement Technology Conference (I2MTC), 2018.
T. W. Koo, D. Kim, J. I. Ryu, H. M. Seo, J. G. Yook and J. C. Kim, "Design of a label-typed UHF RFID tag antenna for metallic objects," IEEE Antennas and Wireless Propagation Letters, 2011.
Santos, E., Sevivas, C., & Carvalho, V. (2025). Managing Food Waste Through Gamification and Serious Games: A Systematic Literature Review. Information, 16(3), 246. https://doi.org/10.3390/info16030246
F. Vasconcelos, M. Dionísio, S. Câmara Olim and P. Campos, "Game ON! A gamified approach to household food waste reduction," Lecture Notes in Computer Science (ICEC 2023), 2023.
S. Attiq, M. D. Habib, P. Kaur, M. J. S. Hasni and A. Dhir, "Drivers of food waste reduction behaviour in the household context," Food Quality and Preference, 2021.
Titiu, A. (2019). Designing a Gamified Application to Promote Food Waste Awareness i n Household and Further Educate Consumers on Their Food Waste Behavior. University of Twente.
M. Helmefalk and J. Rosenlund, "Make waste fun again! A gamification approach to recycling," Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ArtsIT DLI), 2020.
Playful Technology, "Arduino/ESP32 code for R200 long-range UHF RFID reader," GitHub, 2020.
tmanabc123, "Python code for interfacing to the FM-503 UHF RFID reader module over UART," GitHub, 2023
Images (14)
Awards (2)
- Bronze Medal
- Selected for CWSF 2026
Competition history
- CWSF 2026
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