Search past science fair projects

38,465 real projects from ISEF, the Canada-Wide Science Fair, JSHS, AJAS, the Calgary Youth Science Fair and the California Science & Engineering Fair — searchable by meaning, and filterable by fair, year, category and award.

870 projects · showing 331–360 CSEF — clear fair filter 2010 — clear year filter Clear all

CSEF · 2010

Harvesting Healthy Energy from Exercise

Energy & Power (Junior Division Only)

Objectives/Goals The objective is to calculate the efficiency of converting human exercise kinetic energy into electricity. Methods/Materials A voltmeter, generator, and digital oscilloscope…

CSEF · 2010

Hey, I Did Not Order That!

Microbiology

Objectives/Goals The purpose of my project is to make people aware of the germs they might be ingesting if they dont clean the outside of the cups they receive at fast food restaurants. I wa…

CSEF · 2010

Hooked on Facebook

Behavioral & Social Sciences

Objectives/Goals This study attempts to identify whether people who use the Internet site, Facebook, exhibit signs of addictive-like behavior to the social network which in turn significantl…

CSEF · 2010

Hot Hats

Materials Science (Junior Division Only)

Objectives/Goals Was there any differences between the types of fabrics used, and the amount of protection from the ultra violet rays that came from the sun. Methods/Materials Tested with a…

CSEF · 2010

Hot Pockets Continued

Materials Science (Junior Division Only)

Objectives/Goals In a previous test, the inside material of a heating pad was tested. In that test it was concluded that beans retained the most heat. In the test this year the outside mater…

CSEF · 2010

How Clean Is Your Water?

Product Science (Biological) (Junior Division Only)

Objectives/Goals The objective of this experiment is to test which method of purifying water is the best, filtering, iodine treatment, or solar treatment. Methods/Materials The main method I…

CSEF · 2010

How Different Types of Soil Affect Landslides

Earth Science (Junior Division Only)

Objectives/Goals My goal for this project was to undertsand how different types of soil react to rain and potential for landslides they create. Methods/Materials The method I used to collect…

CSEF · 2010

How Do Cell Phones Affect Your Driving?

Behavioral & Social Sciences

Objectives/Goals My objective was to learn if talking on a hand-held cell-phone affected your driving. I believe talking on a cell- phone does lessen your ability to drive. Methods/Materials…

CSEF · 2010

How Does Hydra littoralis Regenerate?

Zoology

Objectives/Goals The objective was to pinpoint the gene for hydra regeneration by dissecting Hydra littoralis in four different orientations, then observing regrowth. It was hypothesized tha…

CSEF · 2010

How Do We Process Scrambled Words As We Read?

Cognitive Science (Junior Division Only)

Objectives/Goals The objective is to determine if context, word length or font affects the reading accuracy of scrambled words. Methods/Materials Test subjects were given six different parag…

CSEF · 2010

How Green Is Your Granny?

Behavioral & Social Sciences

Objectives/Goals To determine which age group is the most and least eco-friendly based on answers in a survey. Methods/Materials A clipboard, a pencil, a survey, directions Results The 60 ye…

CSEF · 2010

How Hot Do Cars Get in Summer?

Product Science (Physical) (Junior Division Only)

Objectives/Goals My project was conducted to see how hot vehicles got in summer under different conditions such as with the windows rolled up, the front windows cracked an inch, with a sunsh…

CSEF · 2010

How Obstacles Influence the Speed of Cars

Behavioral & Social Sciences

Objectives/Goals I was interested in this topic because I wanted to know if people actually slow down when there are children or children's equipment placed on the street. Methods/Materials…

CSEF · 2010

How Quick Are You? A Study of Reaction Times

Behavioral & Social Sciences

Objectives/Goals This experiment examines whether visual or auditory prompts lead to a shorter reaction time, and whether age, gender, video game playing experience, or driving experience im…

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