Search past science fair projects

38,465 real projects from ISEF, the Canada-Wide Science Fair, JSHS, AJAS, the Calgary Youth Science Fair and the California Science & Engineering Fair — searchable by meaning, and filterable by fair, year, category and award.

2271 projects · showing 601–630 Behavioural and Social Sciences — clear category filter Clear all

ISEF · 2019

Effect of Bilingualism on Stroop Interference

Behavioral and Social Sciences

The purpose of this project was to determine if English-Spanish bilinguals have more Stroop Interference than English monolinguals. This is important because little research has been done on…

CSEF · 2019

Effects of Transient Emotions on Short Term Memory

Cognitive Science (Junior Division Only) Fourth Award

Objectives School environments are noticed to be stressful. We recalled times we became distracted by the stress given by teachers rather than paying attention to the lesson. We began to won…

CSEF · 2019

Give and Take

Behavioral & Social Sciences

Objectives How do people behave differently when they are being watched or not? The purpose of this project is to see whether people's behaviors change when they're being watched or not. Met…

CSEF · 2019

Head Rush

Cognitive Science (Junior Division Only)

Objectives I wanted to learn if doing a headstand improves your memory and my hypothesis was, If doing headstands improves our memory, then people who do headstands will do better on a memor…

ISEF · 2019

Hope Glasses for Blind

Behavioral and Social Sciences

The suffering of the Palestinian people from the Israeli occupation and this kind of suffering is the child Yusuf, who was shot in the eye, so we designed glasses to help the blind to carry…

CSEF · 2019

Identifying Color Blindness in the Primary Grades

Cognitive Science (Junior Division Only) Honorable_mention Award

Objectives For my science fair project, I tested students in grades K-5 to identify if they had any indication of colorblindness. In my experiment, I individually tested 40 students with a s…

ISEF · 2019

Improve Mental Health by Virtual Reality

Behavioral and Social Sciences

In 2017, a study reported that 8.3 million American adults regularly experience harmful or negative mindsets (Thompson, 2017). You may know someone that is one of them. You may be one of the…

ISEF · 2019

Indigenism in Peru of the XX Century

Behavioral and Social Sciences

This investigation is being carried out to study the Peruvian ideological movement that defends the political, social and cultural identity of the natives during the 20th century. It is aime…

CSEF · 2019

Is Gaming Good or Bad?

Behavioral & Social Sciences

Objectives In this study, I wanted to determine the effect of intense video gaming on school-aged students, by understanding the impact of the popular game, Fortnite, on students' academic p…

CSEF · 2019

Media Mindlessness

Behavioral & Social Sciences Honorable_mention Award

Objectives The main objective of the project is to identify if students are more impressionable into choosing an image with more number of likes than teachers. I predicted that if students a…

CSEF · 2019

Mind over Motion: The Motion-After Effect

Cognitive Science (Junior Division Only)

Objectives The objective of this project was to determine if a person's age affected the amount of time they experienced the Motion-After Effect. The hypothesis is that the oldest age group…

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