Three Player Prisoner's Dilemma

CSEF · 2011 Mathematics & Software Fourth Award

Overview

Objectives/Goals My purpose was to discover how classic Prisoner#s Dilemma changes or stays the same when expanded to three players, in terms of winning strategy and defection versus cooperation. Methods/Materials I programmed a tournament which allowed the strategies I created to compete against each other. My experiment variables were the individual strategies, and they were tested to determine which one would win the tournament. Results A modified version of the classic strategy #Tit For Tat#, with a tendency towards cooperation, was the most successful when competing against thirteen other strategies in a tournament. Tit For Tat type strategies did the best overall. Conclusions/Discussion The principles behind Prisoner#s Dilemma remain valid when expanded for multiplayer scenarios, and the most effective strategy in classic PD, Tit for Tat, remains the best in the three player version. Also, the results showed that a tendency towards cooperation is the better than aggression.

Summary statement

My purpose was to discover how classic Prisoner#s Dilemma changes or stays the same when expanded to three players.

Help received

Math teacher oversaw the programming portion

Awards (1)

Competition history

  • CSEF 2011 Mathematics & Software · Entry J1408

Resources

Related projects

Closest projects by meaning, across every fair and year in the corpus.

Browse more like this

Source: California Science & Engineering Fair public projects

Save projects to your library

Sign in with Google to keep track of projects you find interesting, organized into folders. An account also raises your daily allowance for “Has this been done?”, and lets you create a key for the MCP server with a much higher limit than anonymous use. Browsing stays public.

Continue with Google