The Cognitive Cost of Addictive Design: A Mechanistic Framework for Supra-Additive Extraneous Load in Persuasive Interfaces
ISEF · 2026 Behavioral and Social Sciences
Overview
Digital interfaces capture attention through combinations of persuasive elements, yet no framework explains why those combinations produce supra-additive cognitive load or characterizes the magnitude of excess. This study integrates three independently validated theories into a mechanistic account of that compounding. Psychophysical summation frames interface elements as combined visual stimuli entering a nonlinear perceptual system, where responses are predicted to exceed additive contributions when design primitives function as non-independent stimulation inputs. Fogg's behavioral model characterizes these inputs as targeting distinct motivational, ability, and prompt components simultaneously, theorized to modulate a multiplicative behavioral function differentially by primitive. Cognitive load theory locates this pressure at the sensory-to-working memory transition, where stimulation is theorized to bypass conscious filtering, entering working memory as extraneous load reducing processing capacity and schema formation. A 24 full-factorial experiment varied four interface primitives (infinite scroll, autoplay, social proof, and notification badges) within a controlled prototype. Cognitive load operationalized via NASA-TLX and dual-task arithmetic response time demonstrated convergent validity (r=0.68). The control condition produced a mean NASA-TLX of 38.1 against 72.4 at maximum exposure, consistent with non-additive compounding. The autoplay-social proof interaction exceeded prediction by 1.34x (largest effect), supporting non-independent compounding (sampling toward N=480 ongoing). Results offer an empirical characterization of interface-driven cognitive cost, supplementing subjective accounts of addictive design with metrics legible to regulators and consumers.
Awards (1)
- Fourth Award of $600 $600
Competition history
- ISEF 2026
Resources
Related projects
ISEF · 2026
Designing for Presence: A Randomized Controlled Trial Comparing Incentive Structures to Reduce Smartphone Use During Social Interactions
ISEF · 2024
Creating More Intuitive Prostheses Using an Objective Detection Response Task to Measure Cognitive Load
ISEF · 2025
Re-Engineering Digital Assessments: A Multi-Modular HCI Framework for Minimizing Cognitive Load in Standardized Testing Through CLT-Driven Interface Redesign
ISEF · 2018
Can a Preventative Social Media UI Break "Fake News?"
Closest projects by meaning, across every fair and year in the corpus.
Source: Regeneron International Science and Engineering Fair