Revolutionizing Training: SVRGICAL a Realistic Gamified VR Training App for Surgical Assistants
ISEF · 2025 Biomedical Engineering
Overview
The current healthcare workforce shortage requires us to reevaluate our approach to training future healthcare professionals. This study assesses a virtual reality application with gamification elements designed to enhance crucial surgical assistant competencies including, instrument knowledge, anticipation, and proper passing techniques. Developed in Unity for the Meta Quest 3, the VR system incorporates hand-tracking, 3D models made in Blender, instant feedback, and progress tracking. Thirty-six participants were randomized to receive training using the Meta Quest 3 VR headset (n=18) or traditional training from an experienced surgical assistant (n=18). Before starting the training, both groups completed a pre-test assessment to establish baseline knowledge, followed by a post-test to evaluate skill acquisition after training. The precision rate was also measured to assess the correct execution of tasks. In addition, participants in the VR group completed a questionnaire with the following measurements: engagement, confidence, and physical symptoms. The average knowledge gain of participants exposed to the VR training was slightly higher than participants who were exposed to traditional training (4.83 vs 4.44). However, this difference was not significant. Similarly, the VR-trained group tended to make fewer mistakes (73.50 % vs 68.66% ) and had more consistent performance than the traditional group. This study demonstrates that the VR system tested in this study offers a scalable, standardized, and immersive learning experience, enabling surgical assistants to develop skills faster and with greater confidence.
Competition history
- ISEF 2025
Resources
Related projects
ISEF · 2019
Nintendo Da Vinci: Implementing a Novel Control System to Improve Performance in Robotic Surgery
ISEF · 2020
Game of Controllers: The Future of Robotic Surgery Is Here
ISEF · 2020
The Effect of Increasing Sensory Modalities on Retention Rates
ISEF · 2023
Virtual Academic Insight Aid
ISEF · 2016
An Eleven Year Retrospective Cohort Evaluation of the Effects of Pre and Post Robotic Surgery on Medical Resident Training in a Post ACGME Regulatory Restrictions Period at a Major Medical Teaching Hospital
ISEF · 2019
Utilizing Computer Vision and Machine Learning Systems to Develop a Live Time Navigational and Surgical Aid for Spinal Reconstructions
ISEF · 2014
Can the Mind and Body Be Trained Using Virtual Reality?
ISEF · 2017
Deep Learning-Based Automated Tool Detection and Analysis of Surgical Videos to Assess Operative Skill
Closest projects by meaning, across every fair and year in the corpus.
Browse more like this
Source: Regeneron International Science and Engineering Fair