Do Visuals Impact Memory? Reveal vs. Conceal
CSEF · 2010 Cognitive Science (Junior Division Only) Honorable_mention Award
Overview
Objectives/Goals Throughout the entire world, many people suffer from loss of memory. Improving all human memory is imperative. I chose to test playing card recognition because I was trying to figure out if visuals impact memory. I hypothesize that within the three tests I'm performing, the covered corner indices known as pips will be hardest to remember, the covered suits will be second hardest to remember, and the regular playing cards will be easiest to remember. I believe this to be true because I believe visuals of a playing card impact memory. The problem that I'm attempting to solve is loss of memory. Loss of memory drastically changes a person's life directly at any age. My experiment will help prevent loss of memory because it will determine if visuals impact memory. All my tests were taken into a deep consideration through several different aspects. I witnessed several observations throughout my experiment. I noticed how many people created ingenious strategies to help them remember more playing cards in order. Also, I saw how many people closed there eyes to help them concentrate and imagine the name of each playing card. An intriguing fact I learned in my research was eating healthier can improve memory. Methods/Materials I used three decks of bicycle playing cards, 10 feet of silver duck tape, 34 students at Pershing Middle School including males and females in grades 6th, 7th, and 8th, one brown table borrowed from the school's cafeteria, and a stopwatch. Results My hypothesis was proven to be correct. 8.1 was the approximate average score with regular playing cards. 7.9 was the approximate average score with the covered suits. 5.8 was the approximate average score with the covered corner indices. I noticed distractions can make things harder to remember. Conclusions/Discussion Throughout this entire project, I learned many interesting things. While conducting my experiment, I learned about human behavior. For instance, I observed how students used concentration skills and applying strategies to help improve their test scores. Also, I learned about the history of playing cards and memory. Overall, changing the visuals of several playing cards for each test generally makes it harder to remember. I believe my test was a complete success. All my numbers are reliable and a 100% accurate. I also did not
Summary statement
My project is essentially a playing card recognition experiment to deterimine if visuals impact memory.
Help received
My mother payed for all my funding expenses and drove me to the science fair.
Awards (1)
- Honorable Mention
Competition history
- CSEF 2010
Resources
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Source: California Science & Engineering Fair public projects