A Novel Computational Tongue-Based Interaction System Expanding Digital Access for Individuals with Motor Disabilities

CSEF · 2026 Computational Science (Senior Division)

Overview

This project presents a novel computational tongue-based interaction system designed to expand digital access for individuals with motor disabilities. The framework defines tongue interaction across four computational dimensions,position, gesture, movement, and multi-modality, forming an extensible interaction model. A multi-stage computer vision pipeline, built on newly designed algorithmic and geometric models, performs adaptive tongue segmentation, contour-based orientation estimation, tongue-tip localization, mouth-state detection, and eye-blink confirmation.Stability mechanisms, including multi-face filtering and visual focus detection, improve robustness in real-world conditions. These algorithms translate continuous tongue motion into discrete, machine-interpretable commands. Built on this framework, a scalable interaction ecosystem was implemented across multiple domains, including a tongue-based typing interface, cursor control system, a hands-free powered wheelchair, and a robotic arm for physical object manipulation, as well as extensions to interactive and entertainment systems demonstrating broader applicability. All systems share a unified recognition and control-mapping architecture without requiring wearable or implanted sensors. Experimental results demonstrate stable recognition, responsive control, and immediate usability with minimal training. By formalizing tongue motion as a computational input language and providing a reusable recognition pipeline, this work establishes a scalable human–computer interaction framework for assistive technology, robotics, and adaptive control systems.

Competition history

  • CSEF 2026 Computational Science (Senior Division) · Entry S-07-28

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