A Computer Model of Human Perception

CSEF · 2002 Mathematics & Software

Overview

Objectives/Goals The goal of this project was to write a computer program that would be able to solve a simple letter analogy based on human perception. For example, if the program was given "ABC is to ABD as IJK is to what?", then the program will return an answer for "what", such as "IJL" or "IJD". Methods/Materials A programming language known as Scheme was used to create and compile this program. The progeram uses human ideas and links between them in order to make connections between the letters, known as perceptual structures. Small programs called "codelets" use these ideas to make the connections between letters. All of this happens in the "workspace" of the program. Results The program was able to build mental connections between the different letters in the analogy. However, the program never fully translated an answer. Conclusions/Discussion The program was not able to run completely due to programming errors that prevented it from finishing. The program must be debugged before it can be used.

Summary statement

This project is about using computers to model human perception in solving letter-string analogies.

Help received

Teacher and high school senior helped mentor and to understand program logic and syntax.

Competition history

  • CSEF 2002 Mathematics & Software · Entry S1202

Resources

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