A Comparison of Online Learning and Traditional Lectures

CSEF · 2016 Cognitive Science (Junior Division Only)

Overview

Objectives/Goals My objective was to determine if online learning or traditional learning was more effective. Methods/Materials A videogame made with RPG Maker, a powerpoint software, a classroom with desktop computers, and a quiz. I tested two classrooms from fourth, fifth and six grades. One half was tested with the powerpoint and then given a quiz. The other half was tested with the videogame and then given a quiz. Results Six classes were tested with the same quiz, but were taught through different methods. The students who were tested with the powerpoint scored signifcantly higher than those who were tested with the videogame. Age did not affect the scores of the students, as all the students in their respective test scored similarly. Conclusions/Discussion The results of the tests conclude that students who learn using a powerpoint method recieve higher scores than students who learn using a video game. This shows that the more traditional methods are more effective.

Summary statement

I found that students who learn using traditional methods score higher on a quiz than students who learn using a videogame.

Help received

None. I created and performed the tests myself.

Competition history

  • CSEF 2016 Cognitive Science (Junior Division Only) · Entry J0728

Resources

Related projects

Closest projects by meaning, across every fair and year in the corpus.

Browse more like this

Source: California Science & Engineering Fair public projects

Save projects to your library

Sign in with Google to keep track of projects you find interesting, organized into folders. An account also raises your daily allowance for “Has this been done?”, and lets you create a key for the MCP server with a much higher limit than anonymous use. Browsing stays public.

Continue with Google