Search past science fair projects

38,465 real projects from ISEF, the Canada-Wide Science Fair, JSHS, AJAS, the Calgary Youth Science Fair and the California Science & Engineering Fair — searchable by meaning, and filterable by fair, year, category and award.

1520 projects · showing 181–210 CSEF — clear fair filter Animal Sciences — clear category filter Clear all

CSEF · 2019

Virtual Reality: Fun or Harmful?

Mammalian Biology Fourth Award

Objectives The purpose of this experiment is to measure the short-term effects of virtual reality on the body, specifically our biology related to heart rate and blood pressure. The goal is…

CSEF · 2019

Water Temperature and Mosquito Pupae

Zoology

Objectives The objective of this study is to determine how fast mosquito pupae will emerge as adult mosquitoes in different water temperatures. Methods Three mosquito breeding jars where fil…

CSEF · 2018

Ant's Behavior without Antennae

Zoology Second Award

Objectives/Goals The objective of my project was to see how ants with no antennae or with only one antenna acted in a test of finding food.I also wanted to observe their natural behavior and…

CSEF · 2018

Biting Back: Affordable Mosquito Control

Zoology Honorable_mention Award

Objectives/Goals My research and experiment was based on creating an affordable way to mitigate the carriers of many waterborne diseases - mosquitoes. I used materials available to the impov…

CSEF · 2018

Color through a Dog's Eyes

Mammalian Biology

Objectives/Goals The objective of this study is to determine if all dogs can see color by testing subjects from different dog groups in order to observe how they see and respond to colors. M…

CSEF · 2018

Do You See What I See?

Mammalian Biology

Objectives/Goals The objective of the experiment was to use red and green filters to improve red and green shade distinction in red/green color deficient individuals. The hypothesis was that…

CSEF · 2018

Finding Calm: Meditation vs. Mobile Games

Mammalian Biology

Objectives/Goals The objective of this study is to determine whether meditation or mobile games are more effective in activating calming brain waves. Methods/Materials 40 subjects, a Muse me…

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